
For my many years lamenting PlayStation’s late-to-the-party ability to change names, one thing that replaying some of my previously-earned Platinum games has afforded me is the ability to relive some truly great classics. God of War, Spider-Man, and now Ghost of Tsushima have all earned their rightful place among games re-played from start-to-finish, and in some instances, the not-so-insignificant honour of a second platinum.
This latter addition to the replay catalogue was once again a reminder how utterly brilliant Sucker Punch are at delivering a rich feudal tale that is accessible to the general masses. I would have been lucky to differentiate my Samurai from my Ronin before playing Tsushima, and even the delicate balance between Lords and the Emperor was never covered in my Year 9 History classes.
But the education aside, this is just a bloody good story, told with beautiful visuals, an amazingly-paced progression system. For a trophy hunter, the ability to go back and clean-up everything after the main story is an absolute must as well – with the guiding wind mechanic a brilliantly-implemented little system to not necessarily hold your hand for the whole journey, but certainly give you a little tap-on-the-bum in the right direction.
If you’ve played Ghost of Tsushima before, you’ll know how good it is. If you haven’t – then do yourself a favour and get this off the PlayStation library now. It’s not just a good game. It’s a great game.
As the Japanese proverb goes – “There are hardships and there are delights.”
Ghost of Tsushima is an absolute delight.