TT Isle of Man
I hate motorcycle games. Other than the fact that I’m not very good at them, there’s a good chance that there’s a deep psychological trigger for me reminding me that I’m not very good at riding the real thing either.
In either case, I’m a sucker for a free game and a few easy achievements, and so with one of this month’s Games with Gold being the TT Isle of Man, I put my metaphorical helmet back on and took to the streets.
To be honest, there’s not a lot different about TT Isle of Man from almost any other motorcycle racing game I’ve played – and I guess that’s not necessarily unexpected, but in an age where driving games like Forza can really innovate, I guess I expected … more.
After struggling through the rather bland and long-winded tutorial (it probably wasn’t that long, but boy it felt like it), I did a quick check of the achievement list to see what was a reasonable few challenges to tick off the list. The single lap of Snaefell Mountain seemed to be a reasonable result, thinking that – like other races – it would be a few minutes of bike-riding pain to earn a quick-and-dirty cheevo.
Twenty minutes into the ‘race’ though (and I used the term loosely – it became apparent a few minutes in that I had no chance of being any sort of challenger), and I regretted my decision. Bland environments, terrible compatibility between player and game and just an all-around insufferable achievement, and needless to say I’m glad that I did it and don’t have to do it again.
I’m sure there’s a niche motorcycle racing market out there.
I’m just not it.