AoM Light Campaign 1-4 It’s a Trap!

Leveling up certainly helps. I managed to get my second player up the level six, which I have no idea about how that works in terms of the scope of levels and characters in the game, but he wasn’t entirely useless during this level, so that’s a bonus.

This was still a level that was a bit of a tutorial, but also gave inexperienced players a taste of wrangling two fighters in a more serious encounter. Still not a walk in the park, by any means, but more a case of time rather than effort.

AoM Light Campaign 1-3 All Along the Watchtower

I don’t think my phone saved my game progress properly on this level, but it had already unlocked a second character, so on my replay I went into it with a brief lesson about using two characters.

Two entered, one returned.

I’m not sure if I was actually supposed to have one or my team killed or not, but it seemed a little scripted versus the bad guys, particularly when I came out of the level with a few tips and tricks about how to earn all the loot from the level despite the death. As a level itself, it felt unnecessarily tough, with the second player character making little-to-no impact on the bad guys. It’s quite possible that this character – a fire elemental from what I can tell – is simply the weaker against the enemies of level three, or it could be that I hadn’t levelled him up properly – but in either case, the net result is the same.

AoM Light Campaign 1-2 So It Begins

I can’t remember if the first mission had ’rounds’ to beat or not, but in either event, this level certainly did – with two rounds of two opponents (kobolds) to defeat.

The attacks here already feel stronger than they did in the tutorial level, however the mission also concludes with some guidance about to equip special gear, so I suspect that between leveling up, gear and a healthy increase of opponent difficulty, the game will end up being fairly balanced – if not on first go, then eventually!

AoM Light Campaign 1-1 Scattered Ashes

I love turn-based strategy. Whether it is the epic, century-spanning saga of Civilization, or a more intimate affair like For the King, turn-based offers a far greater emphasis on strategy and skill, rather than a reward for whoever can click a button or pull a trigger the best.

So, I wanted to start a new adventue that I could chronicle, keeping track of my progress.

Age of Magic describes itself as a:

fantasy game about lots of epic heroes, fighting on the remnants of an ancient magical world.

And do you know what? That’s exactly what it is!

This first level sees you go up against an innocuous little creature as you learn the basics of attacking. I am certain that there will be more to learn as the game goes on, but for now I’m happy to know which button(s) to keep pressing to take some health off the bad guys.

The level ends with a bit of a quick tutorial about how to level up your character (or hero), so I look forward to seeing how that plays out in coming games.