AoM Light Campaign 1-15 Fallen Lord

One of my favourite enemies in the game God of War is the Ancients, which are essentially creatures not dissimilar to this level’s ‘Last Guardian.’ He’s big and he has some sort of elemental vibe, but at the end of the day, he’s killable, just like anyone else.

With the battle all said and done, I reached the ending of Act I! Recognised by a delightful little spiel and some goodies to unlock with my new found wealth.

And so, our journey continues. Onward and upward to Act II!

AoM Light Campaign 1-14 Murk and Fyre

The team goes head to head with ‘Abaddon’ in this round, but – for a change – it does not end up with you obtaining Abaddon for your hero roster, instead he is just ‘gone.’

Abaddon tickles that bad guy vibe that you need in a proper game. He’s big. He goes up against a red backdrop nicely. He has a big sword. And, perhaps most importantly, he has a supernatural affinity for fire. It took me a couple of rounds to kill him without any team loss, but I got it over the line, and did a mad dash to the end of the Act.

Next stop, the Fallen Lord.

AoM Light Campaign 1-13 The Black Wastelands

Another new location, this one very red-and-glowy, but the combat was not all together difficult, and even a time-intensive battle is made easier with 4x speed on.

This level marks the penultimate battle on the Act I map, so it will soon be time to move location onto more robust enemies. It’s a good chance to try and flex my moves and naturally work my way up – but who has time and inclination for that when you can just burn through the lower levels.

AoM Light Campaign 1-12 Mountain Road

This was the level that prompted me to need something different for a little while, and re-balance a lot of heroes to be able to take on … well, this level.

In the end, I think the addition of a new hero plus some levels (I have most sitting between 10-15) was enough to get me over the line.

Now … let’s see how far past that line I can get with my current line-up!

AoM Valley of Treasures 1-6 New Trials

Another red icon level, but I discovered that the red loot reward are essentially just a type of ‘shard’, which I have no idea about if I’m perfectly honest, but I assume it’s an upgrade material of some description.

The battle itself was, once again, a three-round, filled-to-the-brim-with-enemies encounter, but I seemed to get though this one a lot smoother than some of the others in this world – so time will tell if that skill – or luck – lasts.

AoM Valley of Treasures 1-5 Secret Paths

Another level down, this time I only lost one hero, but I did notice there was quite a bit of scope to update some of my heroes for this round, so I suspect that I will need to learn how to pace out my games so that I have enough resources now to upgrade every few hours or so.

It is these ‘strategy’ elements of the game which I clearly need the most work on. I’ll persevere.

AoM Valley of Treasures 1-4 Essence of Magic

The icon for this round was red, and different to the others on-screen, so I thought this might have unlocked a new character or something special – but really it was just another level with more bad guys to kill.

One of the ‘possible rewards’ also has the same strange red icon, so it might be worth revisiting this level later on to make sure that I haven’t just fallen victim to a bad random loot generator, but for now – time to push on.

AoM Valley of Treasures 1-3 Treacherous Path

Sheesh! Five enemies at one time this round – and while they were not overly difficult, I’ll admit I was a bit shocked. There comes a point in time where too many enemies on screen starts to look like a farce, and I think five is the final point where it looks reasonable, so I’m glad I despatched them without too much pause.

AoM Valley of Treasures 1-2 Cloven Valley

Considering that I lost a hero in this match, I am a bit concerned that I either stuffed up the confrontation, or the Valley of Treasures is going to be tougher than I originally thought.

I am still not sure what the hierarchy of colours or elements is in this game – or even if it exists – because the main enemy in this match, a tree-come-demon thing, seemed to be based on fire, and other than my level 15 protagonist, the others were lucky to even make a scratch. Perhaps it’s time to see if an upgrade is available.

AoM Valley of Treasures 1-1 Forsaken Outlands

What do you do when you’ve hit a bit of a brick wall in the main campaign? Why, you experiment with the newly-unlocked area called the ‘Valley of Treasures’.

Of course, I can’t actually tell any difference between this and the main campaign, but from what I can see, this mode allows you to use all your heroes to compete, rather than exclusively ‘light’ and ‘dark’ heroes for each side of the campaign. Finally, I get to flex some digital muscle.

I have a few new heroes that I would like to be trying out, but I know that they’re going to get wiped because of their level (even after I’ve updated them) or because they’re they wrong alignment. As such, it seems like this Valley is perfect for a bit of a mix-and-match.

Variety, they say, is the spice of life!