Rayman Origins • PlayStation Vita
Another Rayman trophy, this morning’s for finding 10 hidden cages scattered throughout the levels. This isn’t overly complicated, even when I miss what appears to be half of the hidden levels.
I’ve finished a couple of Rayman’s ‘Acts’ (for want of a better term) since starting, including a desert and a polar level, and there is a great palate going on that makes it a harmless little bit of fun. I’m enjoying Rayman.
Rayman Origins • PlayStation Vita
This one was an early morning trophy as I worked on Rayman Origins in the wee hours of the morning. I had never really had a go at the Rayman series, but I saw some demos of the new Rayman on the Wii U at PAX Australia, and figured that I better fill that long-voided title from my gaming repertoire. Shame, Ben. Shame.
This is an early achievement, which is awarded after the first basic level. I’m still not entirely sure what the story to Rayman Origins is, but it seems like the idea is to rescue these non-descript purple dots from witches and general nasties from a forest.
It’s a good little title, but I’m getting nowhere near the number of little yellow firefly-esque things which convert into purple dots at the end of a level. This might require a re-play, which is probably quite easy on a commute, but we’ll wait and see how Rayman stacks up against the flurry of new titles coming to your local gaming concern.
Tetris Blitz • iOS
This morning’s achievement comes from my go-to iOS game, a little mix of nostalgia and web gaming in Tetris Blitz. Coming after a string of ‘Blitz’ games – Bejeweled, Solitaire, Montezuma, etc. – Tetris is pretty much the original game littered with phone-friendly touch controls and a litany of prompts to encourage you with your hard-earned cash.
I don’t really care about micro-transactions, if people want to give themselves a paid boost then go for it. I like the ‘slow and steady’ approach myself, and it’s worked for me on Tetris Blitz so far, and it’ll probably keep working for me as well!
Flying Hamster HD • PlayStation Vita
Flying Hamster HD costs about $2, and is worth every cent of it … and not much more.
This trophy kicked in at the end of the first or second stage, and is pretty much a reward for turning the game on. You fly around the screen and spit at things, mixing it up occasionally with cherries, eggs, and beer. There are a few big bosses, and some loose story behind the whole exercise which seems to involve a female love interest being repeatedly kid(hamster?)napped. After entertaining this charade for 15 minutes, I had used up all my ‘continue’ tokens and got a fat red ‘Game Over’ on-screen. I managed to score myself a trophy for a local high score, which didn’t seem particularly onerous to beat, but it added to my ‘haul’ for this title. To be honest, it’s likely to be the only two trophies I’ll ever earn for Flying Hamster … and I’m OK with that.
Doodle God • PlayStation Vita
I started playing Doodle God this morning because my free PlayStation Plus download of Street Fighter hadn’t quite downloaded. This is an obvious smartphone port and a fairly simple trial-and-error game of matching different elements to create new elements, and so on and so forth.
This little trophy dinged early in the game, as it gives you a fairly good indication of what basic elements you need to combine at the start. It got increasingly more difficult as the game went on, but for under $3, this is a game that you play for a quick fix, and not the experience of a journey.
Uncharted: Golden Abyss • PlayStation Vita
Today I completed the Uncharted franchise’s PlayStation Vita effort: Uncharted: Golden Abyss. It’s a fun little romp through Naughty Dog’s imagining of heritage-rich South America, and it maintains the same look, feel and gameplay that has made the series a favourite for PS3 owners.
Golden Abyss is a standout title for the Vita. In the few games that I’ve played on Sony’s handheld, I’ve been somewhat perplexed by the volume of second-rate PC indie game ports, versus dedicated development such as this. The latest addition to the Vita catalogue, Killzone: Mercenary, shows the level of ingenuity and quality that can be milked from Sony’s handheld masterpiece.
The Hard completion of Golden Abyss was a walk-in-the-park compared to the same difficulties on the PS3. Navigating tricky ledges is made idiot-proof thanks to the touchpad, with even the most complicated gun battles taking, at best, only 4-5 attempts. A few glitches, particularly when scrambling up and down rock faces required the occasional ‘Restart from Checkpoint’ solution, but the frequent auto-save limited the inconvenience.
This was a good game. I’ve started another dabble in a few select chapters on Very Easy to try and collect some missed secrets, photos and charcoal rubbings, but I have had some difficulty solving these puzzles and, while this is a solid gaming package, I will probably get sick of the game before I complete them. No matter how much I love adventuring with Nathan Drake, there’s only so many times you can push through a story only to have a cutscene close off an area behind you that may have had that treasure …